Our Work
Real multiplayer systems we’ve architected for studios across Australia
Regional Action Game Infrastructure
Designed a distributed server topology for a fast-paced action title targeting SEA markets. The system handles 2,000+ concurrent players across three regional nodes with sub-100ms latency guarantees.
Competitive Fighter Netcode Framework
Built input prediction and rollback systems for an indie fighting game. Implemented frame-perfect synchronization achieving 60fps gameplay with up to 150ms latency, enabling cross-regional competitive play.
Persistent World MMO Redesign
Overhauled player state architecture for an existing MMO experiencing synchronization issues. Reduced bandwidth usage by 40% and eliminated state conflicts through authority-based update patterns.
Local Co-op P2P Solution
Developed a peer-to-peer networking layer for a local multiplayer game supporting up to 8 players on unstable home connections. Used adaptive protocols to maintain smooth gameplay despite network variance.
Ready to talk multiplayer?
Whether you’re planning architecture from scratch or troubleshooting an existing system, let’s discuss your specific needs.
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