Netplay Forge Logo Netplay Forge Contact Us

Our Work

Real multiplayer systems we’ve architected for studios across Australia

Architecture

Regional Action Game Infrastructure

Designed a distributed server topology for a fast-paced action title targeting SEA markets. The system handles 2,000+ concurrent players across three regional nodes with sub-100ms latency guarantees.

2023 3-month engagement
Netcode

Competitive Fighter Netcode Framework

Built input prediction and rollback systems for an indie fighting game. Implemented frame-perfect synchronization achieving 60fps gameplay with up to 150ms latency, enabling cross-regional competitive play.

2023 4-month implementation
Player state management system
State Management

Persistent World MMO Redesign

Overhauled player state architecture for an existing MMO experiencing synchronization issues. Reduced bandwidth usage by 40% and eliminated state conflicts through authority-based update patterns.

2024 2-month optimization
Peer-to-peer network topology
P2P Systems

Local Co-op P2P Solution

Developed a peer-to-peer networking layer for a local multiplayer game supporting up to 8 players on unstable home connections. Used adaptive protocols to maintain smooth gameplay despite network variance.

2023 6-week delivery

Ready to talk multiplayer?

Whether you’re planning architecture from scratch or troubleshooting an existing system, let’s discuss your specific needs.

Get in Touch